

On the single-player side, BioWare says that they spent extra time improving cinematics scenes in the early part of the game. The Wraith, for instance, has had its health reduced by 20 percent, while the shields on Destined have been dropped by 67 percent. In addition, the kett faction has been nerfed through reductions to their health and base defenses. Weapon damage has been boosted significantly, making assault rifles, pistols and shotguns more deadly. Today’s changes are the first step in that process.” To fix this, we started to overhaul the balance in multiplayer. “We found current damage levels significantly slowed the pace of games on Gold and Silver difficulties. As a result, players relied heavily on the Vanquisher sniper rifle and melee-focused classes. “Powers and weapons were underperforming at higher difficulties - particularly power combos and assault rifles. “We’ve received a lot of community feedback about balance issues in multiplayer,” BioWare said in the post. Another post dated today details a laundry list of changes to multiplayer balance, including tweaks to enemy health and player weapon damage. You can find the full patch notes on the BioWare blog in a post dated yesterday but only made visible this morning. Today’s patch, referred to as 1.06, weighs in just more than one gigabyte. The latest patch for Mass Effect: Andromeda is out now, and BioWare says it will address many of the game’s shortcoming, including tweaks to multiplayer and the game’s opening cinematics.
